A city-sized adventure
Follow the clues.
Find your way.
Team up, uncover each Trial, and race to the final location. No app install required.
ORGANISER ACCESS
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You are signed in as . Only Urban Sphinx organiser accounts can open this dashboard.
PICK A TREASURE HUNT
Join one of our thrilling - immersive - real world - treasure hunts crafted to challenge your mind & body. And make some good friends along the way
URBAN SPHINX
We create immersive treasure hunting experiences that challenge minds, engage bodies, and build genuine human connections.
Welcome Master Crafter
YOUR TEAM IS WAITING
Ready to join the hunt?
Enter the six-character team code your captain shared with you.
EVENT UPDATES
Shown to the event's teams and anyone awaiting acceptance, in their "Event Updates" tab.Posted updates
No updates posted yet. What you post here reaches every team.
STORYBOARD CONFIGURATION
Prologue
Best at 4:3, e.g. 1200 × 900
Challenge stories
Epilogue
Best at 4:3, e.g. 1200 × 900
Winner's message
Everyone else's message
Wrong-answer message (default)
TRIAL & CHALLENGE CONFIGURATION
Total Trials
Choose path template
Game Tree
Configure Trials & challenges
🔒 Lock the path template above to configure Trials. Locking also fixes the total number of Trials.
Set the total Trials first.
MID-EVENT CHALLENGES
Mid-event challenges
GAMEPLAY CONFIGURATION
Energy
Backpack
Energy boosters
Abilities
Game Tree
GAME BALANCE CHECK
Models one average team: can it finish in time, how far energy and boosters carry it, how much stun and bleed it can suffer, and what is redundant. Runs only when you click. The minutes per Trial is your estimate (walking included); it isn't a game rule.Not checked yet.
No runs yet. Enter the expected minutes per Trial and run the check.
Registration
Auto-emails
Teams
Not checked yet.
No runs yet. Lock the event and run the online network check.
Offline network checklist
START THE HUNT
Auto-Live
Manual-Live
LEADERBOARD
Updates live. Desk boost works only below the level set in Gameplay configuration. Tap a team or ⋮ for access, players, tokens, Trials, pockets and the team's log.
No teams are playing yet.
MID-EVENT CHALLENGES
Set them up in Trial & Storyboard Configuration. Push one and it goes to every player as an Event Update and a card in their Hunt tab, whatever Trial they are on. Winners are announced automatically. Call off closes it; if nobody has won it yet, you can push it again later.UPDATE ALL TEAMS
Same feed as the Event Updates tab · handy for hints mid-hunt.GOODIES & SUBMISSIONS
Who qualified for goodies · every answer attempt.
Goodie winners and answer attempts appear here once the hunt starts.
POST EVENT MANAGEMENT
READ-ONLY · UPDATES EVERY 10 SECONDS